This first show went much better than I expected. I had worried that I'd be hard-pressed to make my 1-hr mark, instead being wildly over and droning on and on. Thankfully, I hit ~50mins, which leaves me a lot of space to boil down some analysis and add more topics down the line.
Also, I'd like to keep the project as open source as possible. Unfortunately, some of the setup I've chosen so far are not really user-friendly (yet). You can grab my scripts and do your own analysis (or cut me out entirely), but it's as-is, and will require a little hacking to get going. https://github.com/lockefox/EVE_MarketAnalyzer
EP000 - Show Stuff:
Jump ranges are being reduced, and fatigue is being introduced. Though the initial proposal was pretty bold, especially with the exponential nature of the fatigue numbers, a lot of the riskier features were beaten back to a far more reasonable, but tough change.
Personally, my corp and I have had our eyes on the Jump Freighter changes, since combat logistics are a particular specialty of ours. Though the 5ly original plan was going to be somewhat painful, putting our HQ out of range of both Jita and Dodixie, the new 10ly jump limit means we can keep our established supply lines running. Also my original predictions about capital/POS fuel getting horded probably won't come true.
The best illustration of the changes is still this gem from /r/eve:
Uedama Freighter Ganking
"As an act of protest", the CFC and CODE have teamed up to gank freighters in Uedama. Though I think the excuse is thinly veiled, and it's traditionally a time of year that CFC comes to HS to cause drama, it is having effects on the EVE economy. Chiefly, Red Frog is raising its rates in general, and adding an additional fee for transport through Uedama. Details can be found in their mini press release.
Though the general rate hike should be regarded like IRL postage (The cost of stamps will rise ever higher), I think the Uedama fee is interesting. If this does wash out into any sizable effect, I expect there to be pent up supply coming from Gallente space once the ganks subside. Though I doubt the rubber-banding will be as drastic as we've seen post Burn-Jita events.
I was just going to make a couple of bullet points about the spike in demand for "blue loot" (thanks Ravas for that). Instead, after recording Hydrostatic Podcast with guest Ravas, I learned about a far more interesting outcome.
In his piece "They're Lying to You", Ravas outlines a lot of the player-driven WH lore generated since the space was released. As an act of defiance, to try and revitalize an old player-dev partnership project, the WH community is rallying around Gillome Renard to stick it to the empires. If I get my hands on any of the designated loot for this event, I will definitely be throwing it Gillome's way!
Tonight, I'm going to point readers to the show/notes for more information about specific outlier reporting. I should dedicate this section on the blog to more texty analysis, but I am running out of time to publish this post. Instead, I'll give you some info about HOW I generated this episode's outlier report, and the methodology I'll be using going forward.
To automate finding interesting things, I went ahead and filtered items based on weekly sales volume. My script pulls each item, profiles the distribution of daily sales, and then saves off some information, assuming it fits a normal distribution curve. Continuing with that assumption, I then use "sigmas" to pick out specific percentile levels. If the weekly average volume for an item crosses one of those percentile levels, it flags for further analysis.
I know that it would be better to look at some sort of price-based flagging, but I don't have a great methodology for that yet. Long bouts of growth or decline will break the method I'm using today. I will probably look to leverage more of the methods enabled by Quantmod, but we'll start with volumes today, and work on better methods over time.
I am reasonably pleased by this first test show. The tools work well to enable reasonably quick prep, and general interest seems high. We'll see over the next week how the twitch/youtube subscriptions/hits go, but I'm pretty excited. Also, I will be trying my best not to be all emo about not being able to make it to EVE Vegas.